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U_CODE (open access) > Mass-scale Creative Facilitation

How to facilitate creativity on mass-scale?

In the context of project U_CODE we investigated both offline and online approaches for facilitating creativity on mass-scale. All offline approaches we found were either inefficient one-way communication and referenda (f.i. the case of Hamburg Olympics) or classical facilitation of sessions with subgroups. The latter is not efficient for massive scale since it was found 1 Facilitator can only handle a maximum of 10 Participants. Some recent attempts to massive scale Co-design like Living Labs [Criollo, 2016] show the same type of failure to meet the criteria of mass participation being both effective in the two-way communication and efficient in the Facilitator/Participants ratio.

 

Most online approaches reach a large audience, but struggle in being effective in the two-way communication. Pure Co-Creation on a massive scale, i.e. close collaboration in a mutual value creation process, has not (yet) been identified online. More recent approaches are experimenting with hybrid methods by mixing online and offline tools (f.i. companies like Zebralog[1] and Stormz[2]. For developing online approaches collaboration practices which suit the digital era should be acknowledged (Callabretta and Kleinsmann, 2017).

 

[1] http://www.zebralog.de

[2] http://www.stormz.me

  This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement no. 688873.

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